Thesis Project Form
Title (tentative): Context-aware and Adaptive Virtual Reality EnvironmentsThesis advisor(s): Chessa Manuela, Fabio Solari | E-mail: |
Address: Via Dodecaneso, 35 stanza 329 | Phone: (+39) 010 353 6663 |
Description
Motivation and application domain
The use of VR environments in rehabilitation and training creates the need of having systems capable to adapt to several factors, among them the behaviour, the cognitive status and the perception of the users.
General objectives and main activities
The main goal of this thesis is to explore and devise techniques to create immersive Virtual Reality systems, capable to adapt to the needs, to the actions and to the cognitive status of the users.
As an example, a Virtual Environments (VEs) may change the level of realism (from cartoon-like to realistic graphics) accordingly to the experienced fear or the sense of presence of the user.
The thesis should devise techniques to:
- create different version of the same VE, e..g., characterized by different level of realism, or by a different complexity
- evaluate some parameters of interest (e.g., anxiety or involvement)
- modulate the transition among the different implementations of the VE using the estimated parameters
As an example, a Virtual Environments (VEs) may change the level of realism (from cartoon-like to realistic graphics) accordingly to the experienced fear or the sense of presence of the user.
The thesis should devise techniques to:
- create different version of the same VE, e..g., characterized by different level of realism, or by a different complexity
- evaluate some parameters of interest (e.g., anxiety or involvement)
- modulate the transition among the different implementations of the VE using the estimated parameters
Training Objectives (technical/analytical tools, experimental methodologies)
The thesis will consist of:
- development of VEs (Unity 3D or Unreal)
- measurement of behavioural and/or physiological response
- sw methods to modulate the VEs
- quantitative evaluation of the techniques
- user studies to evaluate the system
- development of VEs (Unity 3D or Unreal)
- measurement of behavioural and/or physiological response
- sw methods to modulate the VEs
- quantitative evaluation of the techniques
- user studies to evaluate the system
Place(s) where the thesis work will be carried out: DIBRIS - Valletta Puggia (PILab)
Additional information
Maximum number of students: 2