Thesis Project Form
Title (tentative): Shopping in a Virtual SupermarketThesis advisor(s): Chessa Manuela, Fabio Solari | E-mail: |
Address: Via Dodecaneso, 35 stanza 329 | Phone: (+39) 010 353 6663 |
Description
Motivation and application domain
Immersive Virtual Reality is a valuable tool for developing serious games for training the cognitive capabilities, in presence of several diseases, such as post-stroke.
In this thesis, the students will develop activities in a Supermarket, based on immersive Virtual Reality.
In this thesis, the students will develop activities in a Supermarket, based on immersive Virtual Reality.
General objectives and main activities
The activities of the thesis will be structured as follows:
1. development of an immersive scenario, representing a standard supermarket
2. interaction with the objects (items on the shelves) with both bare hands and controllers
3. gamification techniques to produce a serious game, structuring the task on various levels and difficulties.
4. analysis of the user behaviour, using plume library (https://github.com/liris-xr/PLUME-Protos)
5. development of a user interface to set up the game
6. integration with an existing framework to collect and store usage data/game session data
7. testing of the system/user evaluation
The system will be developed with Unity 3D and Meta Oculus Quest 2 or 3.
1. development of an immersive scenario, representing a standard supermarket
2. interaction with the objects (items on the shelves) with both bare hands and controllers
3. gamification techniques to produce a serious game, structuring the task on various levels and difficulties.
4. analysis of the user behaviour, using plume library (https://github.com/liris-xr/PLUME-Protos)
5. development of a user interface to set up the game
6. integration with an existing framework to collect and store usage data/game session data
7. testing of the system/user evaluation
The system will be developed with Unity 3D and Meta Oculus Quest 2 or 3.
Training Objectives (technical/analytical tools, experimental methodologies)
1. Development of immersive scenarios and serious games in Unity
2. Integration with existing sw packages
3. Development of user interfaces to support clinicians
4. Interoperability with storage frameworks
2. Integration with existing sw packages
3. Development of user interfaces to support clinicians
4. Interoperability with storage frameworks
Place(s) where the thesis work will be carried out:
Additional information
Pre-requisite abilities/skills: Programming in C++ or C, Basic knowledge of Unity3D
Maximum number of students: 2