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Thesis Project Form

Title (tentative): Grasping objects in immersive Virtual Reality

Thesis advisor(s): Chessa Manuela, Fabio Solari, Guido Maiello (Justus-Liebig-University Giessen) E-mail:
Address: Via Dodecaneso, 35 stanza 329 Phone: (+39) 010 353 6663
Description

Motivation and application domain
Grasping is one of the fundamental actions we perform to interact with objects in real environments, and it plays a fundamental role for interactive virtual reality (VR) systems in several application contexts. To ensure the effectiveness of such VR applications, we must understand whether the same grasping behaviors and strategies employed in the real world are adopted when interacting with objects in VR.

General objectives and main activities
The main goal of this thesis is to analyze grasping behavior in immersive VR. As a starting point, an existing experimental setup developed for studying real grasping action will be replicated, to analyze similarities and differences. In this experiment, several properties of virtual objects will be considered (texture, visual appearance). Then, several grasping modalities (i.e. different devices and techniques) will be compared, always with respect to real-world counterparts.

Training Objectives (technical/analytical tools, experimental methodologies)
1) To analyze the state of the art in the field of human grasping.
2) To replicate a real world psychophysics setup into immersive VR (technical tools: Unity 3D, physics engine, texture mapping)
3) To perform psychophysics experiments and to analyze data
4) To embed into the VR system different interaction devices (Leap Motion, VR gloves)

Place(s) where the thesis work will be carried out:

Additional information

Pre-requisite abilities/skills: DIBRIS – Valletta Puggia Via Dodecaneso 35

Maximum number of students: 2